This article aims to contribute to the recent debate about inte- raction design criticism, starting from current theoretical models and ap- proaches which have been scarcely considered by the Human-Computer Interaction communities. Without discarding the user-centered approach, aesthetic and ecological models coming from contemporary philosophy, sociology, art criticism and media studies need to be employed to expand the view upon the theoretical models for representing and designing inte- ractions and interfaces. The focus is thus in the aesthetic experience of eve- ryday computational artifacts, while interactive art is taken as an experi- mental playground to test and research in a specific and isolated (non- ecological) context.
Un'ecologia per il design dell'interazione
BERGAMO, FRANCESCO
2016-01-01
Abstract
This article aims to contribute to the recent debate about inte- raction design criticism, starting from current theoretical models and ap- proaches which have been scarcely considered by the Human-Computer Interaction communities. Without discarding the user-centered approach, aesthetic and ecological models coming from contemporary philosophy, sociology, art criticism and media studies need to be employed to expand the view upon the theoretical models for representing and designing inte- ractions and interfaces. The focus is thus in the aesthetic experience of eve- ryday computational artifacts, while interactive art is taken as an experi- mental playground to test and research in a specific and isolated (non- ecological) context.File | Dimensione | Formato | |
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