The Gamelunch1 is a sonically augmented dining table. This work aims at exploiting the power and flexibility of physically-based sound models towards the investigation of the closed loop between interaction, sound and emotion. Energetic consistency (or better, inconsistency) throughout the loop “gesture (inter)action sound perceived sound information/emotion gesture” is examined. Continuous interaction gestures are captured by means of contact microphones and various force transducers, providing data that are coherently mapped onto physically-based sound synthesis algorithms. While performing usual dining movements, the user encounters contradicting and unexpected sound feedback, thus experiencing – a contrario – the importance of sound in everyday-life acts.
Gamelunch: a physics-based sonic dining table
Delle Monache, Stefano
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2007-01-01
Abstract
The Gamelunch1 is a sonically augmented dining table. This work aims at exploiting the power and flexibility of physically-based sound models towards the investigation of the closed loop between interaction, sound and emotion. Energetic consistency (or better, inconsistency) throughout the loop “gesture (inter)action sound perceived sound information/emotion gesture” is examined. Continuous interaction gestures are captured by means of contact microphones and various force transducers, providing data that are coherently mapped onto physically-based sound synthesis algorithms. While performing usual dining movements, the user encounters contradicting and unexpected sound feedback, thus experiencing – a contrario – the importance of sound in everyday-life acts.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.