The technological devices have permeated every aspect of modern life, introducing significant changes in human behaviors and social interaction patterns. However, the constant, sometimes compulsive, use of such devices has triggered a series of negative consequences, evident both physically and psychologically. From a postural standpoint, for instance, the prolonged habit of using smartphones, tablets, and computers has contributed to the onset of musculoskeletal disorders. From a sensory perspective, the visual and auditory hyperstimulation resulting from continuous use of technological devices has led to a decline in sensory perception. On the cognitive front, excessive exposure to digital screens has been shown to negatively affect attention, memory, and learning abilities. And on the behavioral side, excessive dependence on technological devices has fueled compulsive behaviors with manifestations of digital addiction and sleep disturbances. The question then arises: what contribution can Product Design make to prevent or slow down the onset of these disorders? Can Design intervene by modifying people's incorrect behaviors towards technological devices? This paper tries to provide answers to these questions by proposing a first development of healthy/supportive solutions adaptable to the most advanced technologies on the market. The adopted approach is that of Design for Behavior Change, which aims to positively influence people's behavior through the design of products and services. By understanding the motivations and incentives that drive people's actions, design can mitigate undesirable behaviors and promote healthy ones for the individual, society, and the environment. The object of design is therefore behavior itself, implemented through actively changing user attitudes through the use of products and artifacts.
TOWARDS HEALTHIER TECH INTERACTIONS: DESIGN FOR BEHAVIOUR CHANGE TO PREVENT THE NEGATIVE EFFECTS OF TECHNOLOGY OVERUSE
Buffagni, Alessia
Writing – Original Draft Preparation
2024-01-01
Abstract
The technological devices have permeated every aspect of modern life, introducing significant changes in human behaviors and social interaction patterns. However, the constant, sometimes compulsive, use of such devices has triggered a series of negative consequences, evident both physically and psychologically. From a postural standpoint, for instance, the prolonged habit of using smartphones, tablets, and computers has contributed to the onset of musculoskeletal disorders. From a sensory perspective, the visual and auditory hyperstimulation resulting from continuous use of technological devices has led to a decline in sensory perception. On the cognitive front, excessive exposure to digital screens has been shown to negatively affect attention, memory, and learning abilities. And on the behavioral side, excessive dependence on technological devices has fueled compulsive behaviors with manifestations of digital addiction and sleep disturbances. The question then arises: what contribution can Product Design make to prevent or slow down the onset of these disorders? Can Design intervene by modifying people's incorrect behaviors towards technological devices? This paper tries to provide answers to these questions by proposing a first development of healthy/supportive solutions adaptable to the most advanced technologies on the market. The adopted approach is that of Design for Behavior Change, which aims to positively influence people's behavior through the design of products and services. By understanding the motivations and incentives that drive people's actions, design can mitigate undesirable behaviors and promote healthy ones for the individual, society, and the environment. The object of design is therefore behavior itself, implemented through actively changing user attitudes through the use of products and artifacts.File | Dimensione | Formato | |
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