A good communication strategy of an artefact must connect a multitude of elements, both in terms of content and shape, and make them become a vehicle between the company and the consumer. The proposed contribution, resulting from the “Meta 4.0” research, suggests an exploration of innovative methodologies, tools and technologies to communicate and sell a product. In the context of the Industry 4.0 aims, the proposal is that technologies associated with the virtualisation of scenarios and products - augmented and virtual reality - can be useful tools and possibilities for achieving the required aim. In fact, the adoption of augmented and virtual reality technology in the context of communication would facilitate cognitive processing on the part of buyers, making them more interested in a product. The contribution explores the practice of vision through transformative technologies as a relational, cognitive and sensory expertise, attributing to the designer the role of interlocutor in the dimension of the visual imaginary in the duality between virtual and real. Therefore, designing the virtual in an incessant desire to find innovative experiential dimensions with the media, to make visible the centrality of the individual in the relationship between subject and transformative technology. The practice of vision refers to the actual conditions of viewing, including the social conditions of perception, which are the subject of anthropological research. The aim is to present the basis of a theorised language that defines possible intervention scenarios for the figure of the designer within the design of the intangible image.

Designer and AR Technology: The Relationships Between the User and Virtual

De Feo, Antonio;Casarotto, Luca
2023-01-01

Abstract

A good communication strategy of an artefact must connect a multitude of elements, both in terms of content and shape, and make them become a vehicle between the company and the consumer. The proposed contribution, resulting from the “Meta 4.0” research, suggests an exploration of innovative methodologies, tools and technologies to communicate and sell a product. In the context of the Industry 4.0 aims, the proposal is that technologies associated with the virtualisation of scenarios and products - augmented and virtual reality - can be useful tools and possibilities for achieving the required aim. In fact, the adoption of augmented and virtual reality technology in the context of communication would facilitate cognitive processing on the part of buyers, making them more interested in a product. The contribution explores the practice of vision through transformative technologies as a relational, cognitive and sensory expertise, attributing to the designer the role of interlocutor in the dimension of the visual imaginary in the duality between virtual and real. Therefore, designing the virtual in an incessant desire to find innovative experiential dimensions with the media, to make visible the centrality of the individual in the relationship between subject and transformative technology. The practice of vision refers to the actual conditions of viewing, including the social conditions of perception, which are the subject of anthropological research. The aim is to present the basis of a theorised language that defines possible intervention scenarios for the figure of the designer within the design of the intangible image.
2023
Multidisciplinary Aspects of Design : Objects, Processes, Experiences and Narratives : Conference proceedings
Inglese
37
534
543
10
9783031498107
9783031498114
Springer
Cham
SVIZZERA
Design! OPEN International Conference
5-6 May 2022
Parma
Internazionale
https://doi.org/10.1007/978-3-031-49811-4_51
Industry 4.0 ; Transformative technologies ; Reality and Virtual ; Product and representation ; Augmented and Virtual Reality
no
open
info:eu-repo/semantics/conferenceObject
2
3. Contributo in atti di convegno (Proceedings)::3.1 Contributo in atti di convegno
De Feo, Antonio; Casarotto, Luca
273
   Meta4.0 - Possibilità e potenzialità della progettazione per l'industria 4.0: nuove sfide a partire dalle lavorazioni metalliche 1 FSE_2122-0002-1463-2019
   REGIONE VENETO
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11578/347869
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